Mobile Games


Star Pirate Infinity

StarPiratesInfinity

Star Pirates Infinity is a mobile collectable card game based in the Star Pirates universe. Players would open packs to collect cards, build decks and play against other players online or AI to see how good their decks are.

I joined development of Star Pirates Infinity near the beginning of development as a Technical Lead. At the start of the project, I asked the team to brainstorm ideas while designing UMLs and systems to make sure we had a more accurate production schedule. Once development started, I ran code reviews with the members of the team to make sure we had consistent code structure and keeping with technical design philosophies. With this pipeline in place, we managed to get the game completed before schedule and had plenty of time to test and revamp mechanics.


Badlands Max Carnage

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Badlands Max Carnage is a character collectable mobile game where players gain characters, upgrade their units, and play against other players or progress through the story.

I came in partway through the project when it was first called Wasteland Heroes. My role was Technical Lead at the time and was responsible for communicating with the design team and designing systems for the technical team to implement for a faster development cycle. After user testing showed that the original Wasteland Heroes were not hitting metrics, the project was revamped and used some subsystems to rapid develop a new prototype in which Badlands was created from.

Available on:
Itch


Zombie Moon

ZombieMoon

Zombie Moon is an mobile UI-based RPG where players get different gear to upgrade their player and complete story missions or play against other players.

Zombie Moon was a well established game before I joined the team and my role was to completely remake it in a newer version of Unity using Unity's new UI system. Afterwards, I was the Project/Community Manager for Zombie Moon implementing all additional content for the game, tracking stats, listening to player concerns to propose new features for the game based of ROI (return on investment), running collaborating events in game with external influencers, and adjust game flow with progression stats from players.