PC/Console Games


Tidal Shock

Tidal Shock was originally designed to be an underwater battle royale game but shifted to more of an objective base versus underwater 3rd person shooter. This design changed happened fairly early in development when testing in the initial demo of the game shortly before I left the project.

I initially setup the project, created base systems and programmed majority of the gameplay for the initial demo before the rest of the team transitioned to project. This includes: initial gun system with the tools for designers to tweak gun and bullet aspects (damage, speed, reload speed, model, animation, etc.), player movement, menus, networking, game time and match completion for deathmatch. These systems were designed to be flexible with the ability not just for easy changes from designers, but also event driven to make sure any changes down the pipeline/throughout the project can be adjusted with relative ease and speed.

Available on:
Steam


Debris

Debris is an underwater, cooperative, narrative game about a group of people exploring under the artic ice for a new energy source when they suddenly find themselves trapped under the ice and need to find their way out.

I joined Moonray half way through the development of Debris, most basic gameplay systems were implemented and I was asked to implement and design the multiplayer aspect. I made myself familiar with the code base and made initial adjustment to the base systems to allow for more flexibility of the networking system if changes needed to be made. These changes were stemmed from making systems more generic and separated like from having 2 players (diver and squid) and making a list of players for more multiplayer users (we always talked about having versus which then ended up being Tidal Shock) and separation of controls and movement to allow networking  to control movement if need be, as well as changing how events worked to allow for events to be reliably sent to multiple players. I also worked on implementing aspect of the psychosis system, menus, and fixes to other systems within the game.

Available on:
Steam
Xbox One
PS4